Dial H for H.E.R.O.

What if you could turn into a random superhero just by dialing four letters?
And what if most of them sucked?

ORIGINAL RUN
House of Mystery #156
House of Mystery #157
House of Mystery #158
House of Mystery #159
House of Mystery #160
House of Mystery #161
House of Mystery #162
House of Mystery #163
House of Mystery #164
House of Mystery #165
House of Mystery #166
House of Mystery #167
House of Mystery #168
House of Mystery #169
House of Mystery #170
House of Mystery #171
House of Mystery #172
House of Mystery #173
DIAL A FOR A.W.A.R.D.S

FOLLOW-UPS
Plastic Man #13
Silver Age Secret Files and Origins
Silver Age: Dial H for Hero
Silver Age 80-Page Giant

80s RELAUNCH
Adventure Comics #479
Adventure Comics #480-485
Adventure Comics #486-490
Dial H preview – LSH #272
DC Comics Presents #44
New Adventures of Superboy #28-37
New Adventures of Superboy #38-44
New Adventures of Superboy #45-48
New Adventures of Superboy #49
New Adventures of Superboy #50 (part of the Legion retrospective)
Whatever happened to the Dial H kids?

 


Dial S for SOCKAMAGEE! : 100

Dial R for Robby Reed superhero identities: 54
Giant Boy, Cometeer, Mole, Human Bullet, Super-Charge, Radar-Sonar Man, Quake-Master, Squid, Human Starfish, Hypno-Man, Mighty Moppet, King Kandy, Plastic Man, Magneto, Hornet Man, Shadow Man, Mr. Echo, Future Man, Castor, Pollux, King Coil, Zip Tide, Super-Nova, Robby Robot, Whoozis, Whatsis, Howzis, Yankee Doodle Kid, Chief Mighty Arrow, Balloon Boy, Muscle Man, Hoopster, Mole-Cometeer, Velocity Kid, Astro Man, Baron Buzz-Saw, Don Jaun, Sphinx Man, King Viking, Go-Go, Whirl-I-Gig, Pendulum Man, Human Solar Mirror, Gill Man, Human Icicle, Strata Man, Tommy Tomorrow, Twilight, Pyronic Man, Giant, Quadruplets, Great Jupiter, Wizard, Circumference

Dial O for other superhero identities: 163
Chris King: 75
Vicki Grant: 74
Syzy Shoemaker: 2 (Gem Girl and Supergirl)
Eight members of the JLA get one transformation each
Nick Stevens: 4 (all in New Adventures of Superboy #48)

Dial C for Robby’s superpowers count: 77
Size increase (#156)
Super-strength (#156 the first time)
Flight (#156 the first time)
Heat generation (#156)
Super-digging (#156)
Vibration sensing (#156)
Electricity generation (#157)
Radar sense (#157 the first time)
Sonar sense (#157 the first time)
Tracer vision (#157)
Sound generation (#157)
Seismic powers (#158)
Liquid matter manipulation (kinda, #158)
Suction cups (#159)
Hypnotism (#159)
Age decrease (#159)
Age increase (#159)
Super-speed (#160)
Shapeshifting (#160)
Candy bomb creation (#160)
Candy creation (#160)
Magnetism (#161)
Bio-stingers (#161)
Heat immunity(#161)
Power reflection (#162)
Illusion creation (#162)
Telekinesis (#162)
Super-memory (#162)
Stardust creation (#163)
Energy blast (#163 the first time)
Light generation (#163)
Microscopic vision (#163)
Twin precognition (#163)
Metal body (#163 the first time)
Water body (#164)
Water control (#164)
Radiation generation (#164)
Self-transmutation (#164)
Wood body (#164)
Wood creation (#164)
Super-smell (#164)
Bouncing (#165)
Acetylene ray (#165)
Shrinking ray (#165)
Gas generation (#165)
Concussion blast (#165)
Impact resistance (#165)
Heat vision (#166)
Holographic projection (#166)
Jet-propelled feathers (#166)
Growth ray (#166)
Kinetic energy transfer (#167)
Ring creation (#168)
Dizzyness induction (#168)
Jet creation (#168)
Boxing glove creation (#168)
Wind generation (#168)
Teleportation (#169)
Remote vision (#169)
Self-sleeping sound generation (#170)
Stone body (#170)
Dimensional banishment (#170)
Light manipulation (#172)
Water breathing (#173)
Super breath (#173)
Super vision (#173)
Carbon monoxide breathing (#173)
Ice creation (#173)
Darkness creation (Silver Age)
Pyrokinesis (Silver Age)
Body duplication (Silver Age)
H-Dial creation (New Adventures of Superboy #49)
Dragon conjuration (New Adventures of Superboy #49)
Ghost body (New Adventures of Superboy #49)
Invisibility bestowal (New Adventures of Superboy #49)
Clairvoyance (New Adventures of Superboy #49)
Energy constructs (New Adventures of Superboy #49)

Dial U for most used identity:  Radar-Sonar Man (three times)

Dial D for dialing options: 7
H.E.R.O. (turns you into a superhero)
O.R.E.H. (turns you back from superhero to regular person. If you’re on drugs when dialing, it makes you crazy)
V.I.L.L.A.I.N. (turns you into a supervillain)
N.I.A.L.L.I.V. (turns you back from supervillain to regular person)
H.E.R.O.I.N.E. (turns girls into superheroines)
H.O.R.R.O.R. (turns you into a monster)
R.O.R.R.O.H. (turns you back from monster to regular person)
S.P.L.I.T. (splits you into two people, one good one bad)
H.I.D.E.Y.O.U.R.S.E.L.F. (teleports the H-Dial away and erases from the user all memories)